Diddy Kong is briefly mentioned in Dixie Kong's trophy description. The missing teammate could then be retrieved by breaking open a barrel with the letters DK on it, similar to the one Diddy was initially trapped in.ĭiddy Kong is briefly mentioned in Donkey Kong 's biography. As long as either Donkey Kong or Diddy Kong were alive, life was not lost. In the game, Diddy Kong was used either for two-player mode or as a sort of hit point. Donkey Kong soon finds and frees him, and the two set out on an adventure to get their bananas back. Rool sends an attack on Diddy, who is tossed in a barrel and thrown into the bushes. He wears a red hat with the Nintendo logo on it and a red shirt with stars on it. They advised Rare to either change the design back or make this new design an entirely new character, to which Rare opted for the latter.ĭiddy Kong is a young monkey who is Donkey Kong 's best friend and sidekick in the Donkey Kong series. Wii Disc.He is Donkey Kong 's best friend, nephew and sidekick, and is known for his fast running speed, incredible agility, high jumps, great strength and super climbing skills. October 2, October 20, December 1, Single Player, Multiplayer, Online Multiplayer. Sign In Don't have an account? Start a Wiki. Some people thought that the game was a crossover between Diddy Kong Racing and Mario Kart and offered nothing new, fans retaliated by pointing out that the Animal Buddies have individual attacks something that the karts, planes, boats and bikes of the other two series can not do, they also point out the Land battles. Fans were glad to finally see the game released, however some traditionalists were not happy with the inclusion of Jungle Beat animal buddies. There is a fifty character limit including spaces. During an online match players can talk through the Wii microphone if they are playing with friends, however they can send pre-designated messages to anybody, just tap the C button and a speech bubble above your character has your message. There is no leaderboard or anything like that and anybody can battle against others by clicking random match which puts them in a random match.Īlternatively they can enter friend codes to find friends to battle with. The game can connect online and up to six players can compete in one race or five players can compete in one battle. However the guns are available and they can take away stamina in one hit. In Land Battles the players are off their Animal Buddies and fight alone, they can punch and kick or their variation of them and take away stamina. In battle mode all the animals stamina is set to 5. When the animals stamina runs out then they are removed from the battle. There is a battle mode which is land only, the only items available are the five guns and the players battle it out. Some of these animal buddies carry you instead of you riding on them, these are noted by a! Various items can be picked up and used against foes or on yourself to enhance movement or strength. They all have different types of animal buddies to ride, there are 10 animal buddies in each category. The game is divided into three types of levels Land levels which take place on the land, sky levels which take place in the sky and water levels which take place in the water. The players can also pick up a variety of items, by pressing the Z button you can launch the items against other players or use them on yourself depending on what the item is. The attacks can either damage foes which brings down their stamina or stop them temporarily. By pressing on the B button each of the animal buddies has a special move which can attack other players such as Rambi's horn attack on other players. The Animal buddies are steered by using the Control stick and the A button can be used to make the animal buddy go faster however if the animal buddies' stamina runs out then they stop where they are until it is fully recovered. The game is played with either the Wii Remote and Nunchuk. Much of the game had been completed, however Vined Inc.Īs the game was originally created for the GameCube the controls and formatting had to be completely redone by Vined Inc. Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc.
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The ideal scenario is having 1-2 copies of Sylvia (1 if Sunlight is also available) and having Irminsul and was able to generate a token on the previous turn. It sets the tone for the rest of the game and if played correctly, can put your opponent on the backfoot. Neo Nectar’s Grade 2 turn is arguably the most important turn in the game. Sylvia, Sunlight Garden and Irminsul all have important roles for the deck's strong early game. This micro play is important at the macro level especially against Protect clans where incremental advantage is important. It forces your opponent to either drop shield or take 2 damage for the turn. This is important as the power buff guarantees your Vanguard to hit over 1 defensive trigger if they chose to let Rebecca hit. Riding Mirkka and using her ability to generate a token and calling Rebecca to Rearguard circle and buffing the token gives you an 8k attack followed by a 18k Vanguard attack. Neo Nectar can get off a very strong turn 1 attack with both Mirkka and Rebecca in hand. This ensures that you will have some form of token generation and can capitalize on it during your Grade 2 turn. It arguably has one of the most punishing early games in all of Standard as its turn 1 and 2 rush can be quite powerful.ĭuring the mulligan phase, it’s important to dig for either Mirkka or Fruits Basket Elf. Neo Nectar is one of the most consistent decks in all of Standard thanks in large part to its ability to generate free units and additional draw power. The tokens act as seeds that help pay for the deck’s costs and help the deck by either drawing cards or turning into more powerful units. She exemplifies what the deck tries to accomplish by helping it branch out and generate additional resources for free. White Lily Musketeer, Cecilia is the deck’s main boss card and it packs quite a punch. If you can achieve that goal early on, your opponent will be on the back foot all game! They can easily push the opponent to 3-4 damage before their Grade 3 ride, due to the deck’s aggressive nature. Neo Nectar can rush effectively starting from their Grade 1 and 2 turns. Because of the deck's ability to generate free Rearguards, the deck’s early and mid game is quite strong. Tokens are Grade 0 Rearguards with 5000 Power and boost. They have a unique mechanic that allows them to generate free rearguards in the form of Tokens. They are strong in all phases of the game: early, middle, and late. Neo Nectar is one of the most consistent decks in all of Standard format. |
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